Devlog 11 – Enemy Improvements


Enemies have received a big gameplay upgrade!

They now clearly telegraph their attacks before striking, giving players time to react.

  • Enemies briefly stop and charge before attacking

  • Attacks feel more readable and fair

  • Combat pacing is smoother and more intentional

This change makes fights more engaging while keeping the cozy-but-challenging feel of Slimeheart.

As always, feedback is very welcome, especially on how the new enemy behavior feels to play!

Files

Slimeheart v.0.1.0.zip 603 MB
7 hours ago

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